Sammys Science House
Sammys Science House
Sammys Science House
Sammys Science House
Sammys Science House
Sammys Science House
Sammys Science House
Sammys Science House

Sammys Science House


Regular price $16.99 Sale

Sammys Science House by Edmark 


Discover the exciting World of Science with this cd-rom which helps to develop early and essential science skills for ages 3 to 7. 

Discover important science concepts on a fun-filled adventure at Sammy's Science House.  

In five fascinating activities students build early science skills and practice important scientific processes. 

Students also expand their science vocabulary as they learn about plants, animals, seasons, and weather. 

Special features include graphical and spoken instructions, questions, and feedback, which allow students to work independently and enhance comprehension, and a Field Notebook from which students can print creations and pages. 

Skills Learned in Sammy's Science House: 

Discriminate Attributes 

Construct Objects 

Follow Patterns 

Manipulate Weather Variables 

Investigate Animal Habitats 

Observe Seasonal Changes 

Explore Classifications 

Name Plants, Animals, Rocks and Fungi 

Build Logical Sequences   

Discover the Wonders of Nature! 

What do shrews eat? Why does a squirrel flick its tail? Visit Acorn Pond during winter, spring, summer, and fall to explore its fascinating wildlife. 

Make Your Own Weather! 

Kids learn weather terms, experiment with temperature, wind, and precipitation, and see how different variables affect weather. 

Explore the Field Notebook! 

Kids find great sketches and fun facts about the animals of Acorn Pond. Printing pages allows kids to share their favourite animals with family and friends. 

Play with the Order of Things! 

Lights! Camera! Action! Kids learn about beginnings, middles, and ends and explore how things in nature change over time as they arrange frames of film in logical sequences to Make-A-Movie. 

Construct in the Workshop! 

Clocks tick, wheels spin, and robots spring to life as kids follow blueprints or create original machines and toys.  

Drop in at the Sorting Station! 

Three horns . . . it's a triceratops! Kids sort pictures of objects and learn the names of plants, animals, rocks and fungi.

This product contains Universal Access features including TouchWindow and Single Switch compatibility to address a variety of learning styles and abilities.

Sammy's Science House System Requirements: 

Windows: 98/Me/2000/XP/works on Vista, Windows 7, 8 & 10;  166 MHz Pentium or faster processor (Pentium II 300 MHz processor or faster for XP); 32 MB of RAM (128 MB RAM for XP); 45 MB available hard disk space; 8x CD-ROM drive; Windows-compatible sound card; Mouse

PACKAGING: Jewel Case (like music cd) or DVD-style case